Aaronontheweb

Hacking .NET and Startups

Live by “Fuck you, pay me;” Die by “Fuck you, pay me”

March 25, 2013 18:57 by Aaronontheweb in Development Teams, Hiring, Startup // Tags: , // Comments (0)

I came across a blog post by Michael Halligan on Hacker News last week entitled “Benefits matter, or why I won’t work for your YCombinator start-up.” As a fledging entrepreneur trying to attract senior engineering talent to my startup, his post bothered me immensely. I spent about a week mulling it over before I decided to write this.

Michael’s attitude in the post is abrasive, needlessly cynical, and mercenary, but well-argued on its pure economic merits. He describes himself on his own blog thusly:

I'm just this guy who used to enjoy tech, now I would rather build bicycles. I still work in the tech industry, for the money, but I no longer call myself a "technologist".

And he ends his blog post with this call to action for other senior technologists like himself:

To all of my colleagues with whom I have been in the trenches, please repeat after me, "Fuck you, pay me."

This paints a picture of someone who’s been burned before by startup flameouts; who’s put in 100 hour weeks without seeing any life-changing financial benefit; who has real financial obligations like children to put through school; and lastly, a little burned out with his career.

It wouldn’t have bothered me so much were it not for the boorish cheerleading from scores of Hacker News commenters, which indicated to me that this attitude may be more widely held than I would have believed (more on that in a second.)

I really appreciate Michael being so honest about it, because I suspect that this is an attitude that neither he nor any of the supportive Hacker News commenters have ever had the balls to actually express in a verbal salary negotiation with a flesh-and-blood human being like me sitting across the table.

What bothers me about Michael’s post and the Hacker News comments is the cynical view of founders and employers; it dehumanizes them to self-interested profiteers who don’t give a shit about the people who work for them. And the attitude I grok from Michael’s post is “developers: don’t give a shit about [your employer / the founders] either – tell them ‘fuck you, pay me.’”

Let me show you why this bothers me. Here is my honest to God list of things I care about with respect to MarkedUp in order of importance:

1. My personal integrity – because startups are not things of life or death themselves, but integrity is one of the few character traits that outlives the man or woman.

2. The financial health of the company – because a failing company isn’t in a position to serve anyone well, whether they be founders, customers, employees, or investors.

3. The well-being of MarkedUp’s employees – because they are present and future of the business, and I’m going to spend more time with them than my own family.

4. The experience of our customers – because our customers trust us with important information they need to run their own businesses, and we are our own customer.

5. My personal well-being – because I have I dreams of my own but I know that getting items 1-4 right on this list leads to the realization of #5.

I’m sure that if Michael or any of the Hacker News commenters read this list they’d scream “bullshit!”

I treat the growth and well-being of my employees as a non-negotiable requirement for my own happiness and satisfaction, but that conflicts with the Hacker News worldview of the VC-land profiteering dipshit douchebag 27 year old founder (I am, in fact, 27.)

I hire people whom I want to invest in – sure, like any startup we have short-term needs that have to be filled. But the long term health of any business that’s being built to last depends on a high trust culture – where employers and employees interdepend on each other.

I’d crawl over glass for the full time people on my team who take work off of my plate and enable the business to grow – I need them. They support me, so I’d better damn well support them when they need it. I’m making sure they get important benefits like healthcare and the best compensation that I can afford – everything within the bounds of what’s economically feasible for an early stage company of our size and funding level.

I’m invested in MarkedUp’s employees – and when we’re not able to support an employee’s needs I feel like I’ve personally failed as a manager and employer.

So this brings me back to “Fuck you, pay me.” I would never hire anyone who doesn’t want to invest in our product, the other people on the team, and in the company as a whole – because I can’t depend on them to be there for me and everyone else when things aren’t going perfectly. They’d be the first to bounce and the first ones to put the screws on me and their teammates in a bind. I’d never be able to make a person with this attitude happy, so I’d never try.

“Fuck you, pay me” is a self-fulfilling prophecy that will doom you to work for exactly the sort of employers this attitude is supposed to save you from – the kind who won’t invest in you and don’t care about you. When you open the conversation with an employer with “fuck you, pay me” you’re telling them that you don’t give a shit about the product or people, so why should they care about your well being again?

You’ll be passed over for every promotion, every project of any import, any conference or occasional perk, and your opinion will not be solicited or valued on anything that doesn’t pertain strictly to your role. Your teammates will resent you for being unavailable and disinterested. Your managers and executives will treat you with all of the mercenary courtesy and cynicism with which you’ve treated them.

A job is a lot more than a salary and benefits – it’s about enabling people to be happy, employers and employees both. Anyone who comes to work with the attitude of “fuck you, pay me” is miserable by default, an assertion you can validate with a single read over the front page of Michael’s blog. There is little I can do as an employer for someone who is innately miserable. And that makes me sad and frustrated.

Throughout the course of your career you will inevitably deal with shithead employers who don’t appreciate you – quit and move on. Don’t make the situation worse by deciding not to appreciate all employers regardless of who they are – you’ll just alienate the ones who actually want to help you even if they can’t match another employment offer you have on the table.

If money and benefits are literally the only thing that matters to an employee, then they’re worse than the self-interested greedy founder stereotype described earlier. At least the greedy self-interested founders had the balls to take some risks.

So look at your employment opportunities this way – there’s a lot more to working somewhere than just the tangibles. That’s why developers, sales people, and marketers regularly take below market salaries to work at startups – because they get the rare chance to shape the work environment into one that will make them happy.

Happiness is what matters, and benefits + salary shouldn’t be the only factor at the expense of culture, colleagues, creativity, and self-ownership.

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10 Reasons Why You’re Failing to Realize Your Potential as a Developer

Since going full-time on my own startup 6 months ago, I’ve spent a lot of my time recruiting, evaluating, and working with a lot of different developers. My startup, MarkedUp, is an analytics provider for Windows 8 apps (and eventually, other platforms.)

Our technology is sophisticated and difficult even for large companies to master, so the bar is pretty high for developers who join our team. We’re selective about who we work with, but even with careful recruiting practices it’s still difficult to find developers talented enough to pull their own weight on a complex product like ours.

So I want to help average developers who want to improve by calling out 10 performance-killing behaviors that stagnate the careers of most developers.

Most developers stagnate both intellectually and productively after 4-5 years in industry; they adopt some tools, pick up some patterns, learn a language or two, and maybe they’re even able to work at a successful company and contribute to some important products. Great!

But what happens when you hand a developer a blank sheet of paper and the opportunity for them to own a product?

Most of the time: chaos and failure.

Many developers fantasize about being able to own a product and make big technical decisions, but the truth of the matter is most of developers can’t handle anything more complicated than building formulaic CRUD Rails websites using the same 30 gems each and every time.

So what are the behaviors that limit the growth of average developers?

You’re too afraid of failure to learn new tools / languages / frameworks.

During my first quarter at Microsoft I gave a talk to the LA .NET User’s Group on ASP.NET MVC3, which was in beta at the time. For the most part the attendees asked me thoughtful questions and showed a legitimate interest in what the ASP.NET team was cooking up in Redmond.

However, there was a trio of attendees who kept asking me a very suspicious set of questions:

“What are the weaknesses of ASP.NET MVC3?”

“Isn’t ASP.NET MVC too unstable for use in the enterprise?”

“But doesn’t ASP.NET WebForms already do a better job?”

I realized shortly after the Q&A was finished, when I had a chance to speak to them privately, that they were attending my talk to actively look for reasons why ASP.NET MVC shouldn’t replace WebForms at their place of work!

These developers were so afraid of trying something new and possibly failing that they actually went out of their way to research just the talking points they needed to not have to learn it!

This is an extreme example, but the point is the same: average developers cling to their favorite tools and stop learning new ones because they worry that leaving their pet languages and tools behind invalidates their years of experience.

Strong developers embrace the challenge and opportunity to learn new ways of doing things.

You won’t push your commits until the feature is “done.” (It’s never done!)

We call this “commit hoarding” at MarkedUp. This happens with developers who don’t have the confidence to tolerate criticism or scrutiny from the rest of the development team try to hide their work until it’s in a “finished” state.

Ultimately these developers hurt the productivity of the rest of the team, because we lose visibility into their daily output and they tend not to ask for help in the course of regular development. They’re responsible both for delays in shipping and for lots of last-minute bugs.

Strong developers recognize that they are not their code, and thus will put code out in front of the rest of the team more frequently and take criticism and suggestions with dignity and confidence.

You know just enough to be dangerous.

In an age where it’s become a lot easier for developers to work with threads, concurrent programming, distributed databases, and so forth you run into a lot of devs who can talk a good game. They can tell you all about thread pools, a hot new design pattern, or why a headless database is better than a masterful one in some scenarios.

They are able to know what something is and its potential benefits, but they don’t understand it.

I’ll give you a recent example: in C# 5.0 Microsoft recently introduced the async and await keywords, which make it radically easier to create and manage asynchronous callbacks. These keywords have even lead to the rise of some exciting new concurrent programming patterns like the TAP pattern.

However, do you know what this keyword has also lead to? A ton of average developers who suddenly think they can harness the awesome power of multithreading simply by wrapping every I/O call into a Task object in C#. They do this blindly, without any thought as to the costs of context-switching, multi-thread access to shared resources, and more.

And this creates dangerous, unpredictable, and very-difficult-to-test code in the hands of average developers who blindly uses this new toy everywhere.

Good developers not only know what something does, but they seek to understand why it was done this way and under what conditions it should be used.

Analysis paralysis.

Gandalfing the Documentation

Sometimes you’ll hear a member of our development team say “dude, stop Gandalfing the documentation and start coding something,” referring to the scene from The Lord of the Rings depicted above.

Analysis paralysis is a classic problem that affects lots of average developers; it’s often a problem of over-analysis, but in my experience the root cause is usually fear of making a bad decision.

Research is easy – implementations are hard! As a developer, you don’t want to make a mistake when it comes time to do the actual work. So just research the issue until the heat death of the universe and you’ll make a perfect decision for which you won’t ever be criticized!

Average developers worry about looking bad or making a mistake – they want to get it right on the first try.

Strong developers who are in unfamiliar territory don’t care – they’ll write shit code, unit test it, and throw it away in 45 minutes if they don’t think it can get the job done. Strong developers actively limit the amount of time they spend researching, because they recognize that it’s a trap – it feels like work but often isn’t.

You don’t invest in your tools or development process.

Average developers will spend a lot of time learning how some fancy new language feature or API works. They’ll invest a ton of time mastering the minutia of the Windows runtime or some new D3-based charting framework, but at the end of the day that doesn’t change the fact that they’re still average developers who churn out mediocre work at a glacial pace.

If you want to be a talented developer, you have to invest time into improving your skills and knowledge, and the number one factor that separates the men from the boys in most software markets is the ability to turn out production-grade code quickly. You can have both good code and speed – but you have to invest in your process you use for building it first!

Average developers don’t invest in their tools, their process, or their environment.

Think about it – when was the last time you took a step back and thought about the way you test your code or how you look for bugs? Have you tried experimenting with different types of abstractions for the same problems and seen which one produces more maintainable code? Have you tried picking up a new IDE or text editor to see if it can help speed up common tasks? What about investing in build or deployment automation?

Often times, the biggest improvement you can get as a developer isn’t focusing on improving the code you write – it’s optimizing your process for writing it.

Free protip for anyone who follows my blog regularly: the biggest improvement I’ve made in my own development process easily is decreasing my usage of interface-driven design and dependency injection. I do a lot more work using static classes and compositions these days and it results in radically less code to test and maintain.

You’re too embarrassed to ask for help.

When we started digging into the guts of Hive for some of our work at MarkedUp, we got a little stuck on how to tackle some problems we had specific to our use case. So what did we do? We reached out to one of the guys who wrote the O’Reilly book on Hive and asked him over LinkedIn. And he replied back!

We try to be self-sufficient developers to the furthest extent possible, but we also know when it’s more economical to simply ask someone for a favor versus beating our heads against our desks for hours on end.

Average developers get embarrassed and don’t want to reveal their ignorance, so they pretend they know what’s up until they commit some sort of horrible fuck-up in the codebase itself.

There is nothing wrong with saying “I don’t know how to do this.” Strong developers know this, so they go and ask for help when they’re stuck.

You don’t know how to make it easy for other programmers to work with your code.

Like an only child growing up, you never learned how to share your toys with anyone else. The same goes for your code – you developed some bad habits and an over-abstracted style that is impossible for other developers to follow.

An important part of working on any technical team is human parallelism – the ability for multiple people to be able to work simultaneously on the same codebase. But it’s also important for teams to be able to work asynchronously too – I should be able to make changes to your code when you’re away, and vice versa.

Average developers don’t think about their code this way – they simply set out to do a task and write it through to completion with the assumption being that they will always own that piece of code. Strong developers understand technical debt and try to limit it by designing code that is as maintainable and self-explainable as possible.

Writing readable code really requires developers to change their outlook – your code should last longer in the organization that you.

You don’t know how to read someone else’s code (or don’t want to.)

It’s an interesting paradox – average developers can’t handle a blank sheet of paper very well, but they can’t write the last 30 pages of a novel in progress either. Average developers are really hesitant to try to learn an existing codebase and often have to be handled all the way through it until they’re able to produce something.

A drastic example is when an average developer is brought in on a codebase written in a language / framework that they aren’t familiar with and will immediately want to rewrite it without a second thought to business value or time to market. It’s a type of pain avoidance – having to live with the precipitation of some other programmer.

Strong developers accept that the business costs in a rewrite are usually unacceptable and should be avoided, and they’ll diligently try to understand, learn, and modify the existing codebase sitting in front of them.

Reading code is harder than writing code, but strong developers invest time into learning how to excel at it.

You can’t code from the end-user’s point of view (you think too small.)

Average developers who manage to make it a lot closer to the “great programmer” end of the bell curve usually trip up here. You may have mastered some of the technical details and you may know how to work with other developers, but you’re still missing the most important piece: being able to see your code from the point of view of the real-world.

As a programmer, you job isn’t really to solve technical problems – you solve technical problems in order to solve business problems.

An average-to-bad developer will chase technical problems down deep rabbit holes without remembering why they were solving the problem in the first place. You’re not upgrading the version of MongoDB you’re using because there’s inherent value in upgrading – you’re upgrading because your team agreed that it was worth taking the risk to upgrade because of potential business upside due to new features / performance / reliability / whatever.

More offensively, average developers struggle and fail to produce anything of business value from scratch. When asked to design a new feature based off of a simple customer story average developers will take a rigid, literal interpretation of the story or spec and ship something that is barely useable by a human.

Average developers don’t anticipate other related use cases; don’t think about the end-user’s experience; and basically have to be managed heavily when working on anything user-facing. This is why so many of them get stuck writing line of business apps instead of products.

Great developers look at their code from the perspective of the end-user. How do I make this easier to solve my user’s problem? What are some other facets outside the literal content of the story that might make this feature even better for an end user?

If you’re a developer and don’t ask yourself these questions, then you’re not a great developer. You’re passable at best.

You aren’t able to judge the business value of any programming task.

Related to the previous issue – many technically strong developers fail to realize their potential due because they aren’t able to take a step back and look at their work from the perspective of the business or organization itself.

Strong developers are able to self-manage and make good business decisions about how they choose to invest their time. They’ll ask questions like:

Is this the most valuable thing I should be working on right now? How much time should I invest into doing this? Given the deliverables I have due in two weeks, is there something I can invest in right now that will make it a lot easier for me to hit that target?

Average developers don’t – they’ll take a spec and blindly implement it until it’s finished, without accounting for how their work relates to the company’s business goals and impacts other members of the team / other business groups.

The highest cost of any engineering team is development time, and average developers waste lots of it on minutia and technical tasks that are ultimately low business value.

Wrap up

If you want to be a better developer, it starts with changing the way you look at your code and how you program.

You have to understand and appreciate the business costs behind each line of code you write. You have to be able to step outside of your text editor or IDE and look at your work from the perspective of a customer or end-user.

You have to accept that your code will outlast you in any organization your work with, so design everything to be inherited by other developers one day.

Most importantly, never be afraid to take on new challenges and ask for help along the way. You won’t improve working alone in the corner on technologies you’re already familiar with. Software development is inherently social – learn how to bring other people into the experience.

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Thoughts on Recruiting Developers at Early Stage Startups: Determining Who’s Right for Your Company

I posted a little while ago about the job market for technical talent at early stage companies, and I promised a follow-up post on what you should look for in a developer when your company is at a critical, early stage. This is that follow-up ;)

Our company, MarkedUp, is still in the process of building out its early engineering team; however, we’ve had some success in finding the right type of people we want to work with – a process that wasn’t quick or easy, but will pay off massively in the long run.

When it comes to hiring developers for your early stage startup, here are the questions you need to think about:

1. What are you optimizing for?

At this stage in the evolution of MarkedUp, we optimize for changeability and reliability – the ability to change things on the fly quickly and do it in a way that doesn’t interrupt the service of our customers.

This means that we have to recruit people who are architecturally sound with .NET, are able to learn new technologies quickly, and are good at socializing / articulating problems and design considerations to the team.

When we evaluate a developer for who’s considering joining our team, we look to make sure that they have experience with multiple technology stacks, have a well-written technical blog or are at least conversant in their respective technology areas, are versed in design patterns and can explain their architectural thought process on-demand, and have well-defined goals with regard to how they want to grow and develop.

For your company, you might need to optimize your engineering team differently – if you’re building a big consumer app, you might need to optimize for developers who have a good balance of front-end and back-end skills initially.

Make a deliberate choice about what your engineering priorities are and let that set the top of the spec for your recruiting.

2. Do you need soldiers or chiefs?

One mistake a lot of startups make is the seniority issue: hiring people who are too senior or not senior enough.

People who are too senior might demand a lot more equity / money / power / titles early on in the life of your company, which creates problems if you ever need to bring in even more senior people over them if you don’t manage it correctly. Additionally, senior developers bring a career’s worth of habits and experience into your company – which isn’t always necessarily good.

Conversely, evaluating a fresh-out-of-college CS grad to CTO isn’t a great decision either sometimes – they might not even know just how horribly they’re screwing up your company’s technology until years after the fact.

On top of the issue of experience, you also have to consider the person’s ambitions – do they want to be an executive in the company one day and have people reporting to them? Are they even capable of doing that one day?

Again, make a decision: do you need people with experience and authority who will lead the engineering team or do you need people who just want to do the right thing and make a difference, but don’t yet want to be involved in management? Recruit accordingly.

3. Can your company afford to train developers on your technology stack?

Do you need people who’ve been working on a single technology for 5+ years, or just people who are smart and want to learn?

If you’re a really early stage company, then you don’t have the luxury of time or money to invest much into a new employee who is totally unfamiliar with your chosen technology stack.

If you have the time and money to invest into training good employees, do it.

Investing into training will widen the pool of acceptable applicants dramatically because you can tailor your recruiting process to target a smaller number of things. Be realistic about your resources and the availability of your existing engineers to train the new folks, and then decide accordingly.

4. What’s important for your engineering culture?

You know what makes a huge difference in MarkedUp’s culture? Being passionate about development – we like people who have pet projects in their spare time; take the time to learn new languages and platforms; and love to talk about what they’ve done and what they’re doing.

We build products for developers – passion for development makes us more relatable to our average customer, who is typically someone building a Windows 8 application in their spare time because they love doing it.

Your company may be different – you may want to recruit people who are really into music if you’re building a media-oriented company, or people who are very algorithm / math-oriented if you’re doing a lot of work in a field like NLP or predictive modeling. Maybe you want to run a really structured environment and want people who are going to be in the office every day.

Company culture is ultimately something that will take a life of its own, organically, but during the formational stages you have a massive amount of influence over it as a founder. Pick people who fit your vision for what the culture should be and be conscientious about it.

5. What’s your level of urgency?

Trick question. The answer is “super urgent” in every early stage company. Unless you’re profitable / growing, every day is a race against the clock and the bank account.

You can’t afford to keep people around who don’t get that and won’t work hard to make sure the hard problems are solved on-time.

A lot of developers, particularly ones who’ve been in industry for a while, approach startups with the expectation that they can still work from 9-5, get the same benefits they got at MegaCorp for some relatively low level of output, but get a giant chunk of equity and work on cool, consumer-facing startup products without any bureaucracy or managerial overhead. Avoid these developers.

Hire people who want to race the clock, because they believe in your company’s vision and want to work with other competent people who can move quickly. They’re out there.

Parting Thoughts

If you do a good job coming up with clear, thoughtful answers to these questions then good fits and bad will be obvious.

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Software Engineering Priorities for Early Stage Companies: Put the Team First

September 6, 2012 05:05 by Aaronontheweb in Development Teams // Tags: , , // Comments (1)

Team first.

Earlier this week I made a pilgrimage up to the Bay Area to visit some mentors – I came seeking advice from entrepreneurs who’ve done work relevant to our interests at MarkedUp, mostly to learn how to address some “known unknowns” that have been keeping us up at night.

One of the people I had a chance to speak to is an experienced CTO and we started talking about development priorities in early stage companies like ours. Mid-way through our meeting we had the following exchange (paraphrased:)

Me: so I’m trying to figure out my priorities in terms of what I personally spend my time working on – I have to juggle recruiting, product, fund-raising, customer development, project management, and working on the actual codebase all myself until we start expanding our team.

CTO: what have you been working on most recently?

Me: this weekend I learned how to script against a build system we want to use to help automate the complexity out of our deployment process; I prioritized that ahead of working on MVP features and am not sure how I feel about it.

CTO: two startups ago, we were building a service in the telephony space. We had a lot of trouble recruiting engineers who knew anything about low-level telephony protocols – they were hard to find, thus we had trouble expanding our team.

Ultimately what I decided to do was to build an abstraction layer on top of all of the telephony protocols themselves, our goal being to simplify the amount of work a developer on our team had to do to make things happen with our service.

What this allowed us to do was recruit younger, smart people who had no prior experience at all with telephony systems – and they were able to be successful in our development team because they could get the work done without the overhead of having to learn these telephony protocols. And this solved our recruiting problem.

The lesson here is fantastic, and I suspect lost on a lot of engineering team leaders: if you have only one place to spend your (development) time, spend that time on tasks that increase the effectiveness of everybody else on the team.

So this past weekend, I spent my time:

  1. Developing a component that takes an easily-fuck-up-able task from our application runtime and makes it more predictable and reliable and
  2. Learning a build system that we are going to use to make our build and deployment process standardized, predictable, and less dependent on human factors.

 

Turns out, working on those things instead of developing a handful of features necessary for our MVP was the right call – even though it’s painful to defer work on the product with impending deadlines looming. It was the right call because it eliminates errors and speeds up the work of every person on the team, including me!

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About

My name is Aaron, I'm an entrepreneur and a .NET developer who develops web, cloud, and mobile applications.

I left Microsoft recently to start my own company, MarkedUp - we provide analytics for desktop developers, focusing initially on Windows 8 developers.

You can find me on Twitter or on Github!

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